

I felt that the game could benefit immensely from a fast travel feature that would allow the player to warp at will to any stage they have already visited.Įvery so often, black hole squares that must be avoided will appear when entering a stage to make progression more challenging. I did get a little tired of backtracking through completed stages to return to unfinished rooms. The map will helpfully let the player know when they have picked up everything in each room. The map can be a little challenging to interpret initially, but using it to navigate the world does start to make more sense as you progress through the game. You do have access to a map, as well as a Navi looking assistant called Dot that will offer advice, as and when required.

#Fez video game platforms series
I found it was very easy to get lost when moving through a series of seemingly endless doorway that had me jumping between stages. The map of the London Underground has got nothing on this.Īs wonderful as that all sounds, jumping into the third dimension can be a little disorientating at first. This gimmick is the raw genius of Fez and is constantly played upon in new and intelligent ways throughout the rest of your adventure. If a jump looks too far, or tower looks unscaleable, switching your perspective can reveal a stepping stone or a climbable vine that wasn’t previously accessible. Suddenly, a two-dimensional platform game becomes a three-dimensional puzzle game – the object being to progress from stage to stage collecting tetrahedrons as you go. It is no exaggeration to say that this feature quite literally adds a whole new dimension to the gameplay. Once you acquire the titular fez, it becomes possible to rotate the world around the hypothetical Z axis using the ZL and ZR shoulder buttons. Every so often you will come across an object you can pick up, for example a block or a bomb, which is mapped to the Y button. The A button is used very occasionally to talk to villagers or read signs. While we’re on the subject – if you do happen to fall, then you are instantly returned to the last stable platform you stood upon before you made that ill-fated leap. If I’m being completely honest the jumping felt a little floaty to me at first, but once I had gotten used to it, I could move quite comfortably without constantly plummeting to my death. When the game begins, Fez feels very much like your average, run of the mill platformer. Navi, I mean Dot, is a constant companion that provides the occasional helpful hint. Super Paper Mario) and not felt out of your depth, then this is the game for you! If however you’re looking for a lengthy and multifaceted platformer, with truly tight and responsive controls then Fez will fall a little flat. If you’ve played other games that have flirted with this concept before (e.g. The only real challenge is to somehow wrap your head around the intricacies of moving your avatar around a three-dimensional world, by alternating your perspective between one of four two-dimensional planes. There is very little guidance offered to players before they are thrown head-first into the game (which I found particularly refreshing) and you won’t encounter a single “bad-guy” that needs to be dispatched in order to progress. Originally released on Xbox Live Arcade in April of 2012, Fez has received critical acclaim for its mind-bending new take on what constitutes a platform/puzzle game. It’s been a long time coming, but Fez is now available on the Nintendo Switch. Rumours of a hypothetical Z axis had made it into the school curriculum.
